The Game

Unreal Engine 4

A pilot on the distant planet Terra Nova, you play the high-stakes game of competitive Gear Dueling. You earn fame and fortune by making a name for yourself on the arena floor. You stand out from the crowd by customizing the look and style of your Gear. You manage corporate sponsors, hire a support staff and fine-tune your Gear's performance in the Gear Bay. You rise to the top, claim your position - and become the Heavy Gear Champion.

Heavy Gear Assault revolutionizes mech sports entertainment. The game is currently still in Early Access.

Heavy Gear Website

My Role

Lead Artist

As Lead Artist, I collaborated with team members, art style, theme, architecture, and geography through references and descriptions for Concept Artists. I managed tasks, priorities and oversaw quality and consistency between Environment Artists.

Level Design

I directed all levels based on lore from the Heavy Gear franchise and real world locations. I designed layouts and constructed maps built for large open battles between fast moving mechs.


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