Education

  • University of Central Florida - 2013 Graduate

  • Bachelor's Degree - Digital Media (Game Design Track)

Software


  • Autodesk Maya

  • Autodesk Mudbox

  • xNormal

  • Flash/Actionscript (3.0)

  • Perforce

  • Unreal Engine (2.0, 3.0, 4.0+)

  • Unity

  • World Machine

  • Photoshop

  • dDo/nDo

Skills


Level Building

  • BSP block-out and detailed geometry creation

  • Understanding of Multiplayer and Singleplayer flow and art direction

  • Design and project planning

  • Set dressing and mise en scène

  • Lighting and atmosphere


Environment Artist

  • Sculpting high-poly/low-poly models and baking procedures

  • Collision building

  • Understanding of UV layout, placement and compaction

  • Texturing diffuse, roughness, metallic, normal, AO, height, and mask maps


Programming

  • Experience in Unreal Script, Java and C++

  • Level scripting and camera cinematics

  • Knowledge in AI scripting, creation of game rules, and gameplay


Experience


Gears of War 4

Level Designer | March 2016 - November 2016

  •     Designed future maps

  •     Improved pathing, collision, meshes, layouts and optimized maps

Angels Fall First

Level Designer | October 2015 - December 2015

  •     Designed and populated maps

  •     Improved pathing, collision, meshes, layouts and optimized maps

Heavy Gear Assault

Lead Artist/Level Designer | April 2014 - September 2015

  •     Managed tasks, priorities, and oversaw quality and consistency between Environment Artists

  •     Communicated art style, theme, architecture, and geography through references and descriptions

  •     Directed all levels based on lore and real world locations

  •     Designed layouts and constructed maps built for large open battles between fast moving mechs

Chrysler Virtual Reality Experience

Environment Artist | October 2014

  •    Created the show room scene for the Chrysler 200, 2015 showcase

Killing Floor

Programmer/Level Designer | July 2009 - November 2009

  •    Created Retail map: Crash

  •    Balancing, bug fixes and content additions for a pre-retail patch

Black Sierra

Game Designer/Lead Level Designer/Programmer | Sept. 2007 - Aug. 2009

  •    Won Honorable Mention in the Make Something Unreal Contest

  •    Designed and programmed gameplay

  •    Planning and creation of level design

Contact Info

  • Located:

    Boston, Massachusetts

  • E-Mail:

    CoreySine@hotmail.com


Download Resume