Skills

Level Design/Level Artist

  • Initial paper design concepts
  • Experience with Unreal Engine
  • Block-out and iterative design passes
  • Set dressing and mise en scène
  • Understanding of Singleplayer/Multiplayer flow and art direction
  • Lighting and atmosphere
  • Polish and optimization
  • Experience in C++, UE4 Blueprints, Unreal Script, and Java
  • Level scripting events and camera cinematics

Experience

Killing Floor 3 - Tripwire Interactive

Principal Level Designer/Senior Level Designer | Nov 2021 - Present

  • Shipped Killing Floor 3 (PC, Console)

Judas - Ghost Story Games

Senior Level Builder/Level Builder | March 2017 - April 2021

  • Designed levels from concept to final pass
  • Set dressing, mise en scène, and environment storytelling
  • Lighting, atmosphere and composition
  • Scripted tools and level mechanics

Gears of War 4 - Splash Damage

Level Designer | March 2016 - March 2017

  • Level design and set dressing
  • Landmarking, area theming, gameplay event scripting, layout improvements, gameplay object placement, LOD/shader optimizations, and bug fixing

Angels Fall First - Strangely Interactive

Level Designer | October 2015 - December 2015

  • Designed and populated maps
  • Improved pathing, collision, meshes, layouts and optimized maps

Heavy Gear Assault - MekTek Studios

Lead Artist/Level Designer | April 2014 - September 2015

  • Managed tasks, priorities, and oversaw quality and consistency between Environment Artists
  • Lead art style, theme, architecture, and geography through references and descriptions
  • Directed all levels based on lore and real world locations
  • Designed layouts and constructed maps built for large open battles between fast moving mechs

Chrysler Virtual Reality Experience - Motion Picture Company

Environment Artist | October 2014

  • Created the show room scene for the Chrysler 200, 2015 showcase

Killing Floor

Level Designer/Level Artist | July 2009 - November 2009

  • Created map Crash from concept to final
  • Balancing, bug fixes and content additions

Black Sierra

Game Designer/Lead Level Designer/Programmer | Sept. 2007 - Aug. 2009

  • Won Honorable Mention in the Make Something Unreal Contest
  • Designed and programmed gameplay
  • Planning and creation of level design

Education

  • University of Central Florida - 2013 Graduate
  • Bachelor's Degree - Digital Media (Game Design Track)
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