Skills
Level Design/Level Artist
- Initial paper design concepts
- Experience with Unreal Engine
- Block-out and iterative design passes
- Set dressing and mise en scène
- Understanding of Singleplayer/Multiplayer flow and art direction
- Lighting and atmosphere
- Polish and optimization
- Experience in C++, UE4 Blueprints, Unreal Script, and Java
- Level scripting events and camera cinematics
Experience
Killing Floor 3 - Tripwire Interactive
Principal Level Designer/Senior Level Designer | Nov 2021 - Present
- Shipped Killing Floor 3 (PC, Console)
Judas - Ghost Story Games
Senior Level Builder/Level Builder | March 2017 - April 2021
- Designed levels from concept to final pass
- Set dressing, mise en scène, and environment storytelling
- Lighting, atmosphere and composition
- Scripted tools and level mechanics
Gears of War 4 - Splash Damage
Level Designer | March 2016 - March 2017
- Level design and set dressing
- Landmarking, area theming, gameplay event scripting, layout improvements, gameplay object placement, LOD/shader optimizations, and bug fixing
Angels Fall First - Strangely Interactive
Level Designer | October 2015 - December 2015
- Designed and populated maps
- Improved pathing, collision, meshes, layouts and optimized maps
Heavy Gear Assault - MekTek Studios
Lead Artist/Level Designer | April 2014 - September 2015
- Managed tasks, priorities, and oversaw quality and consistency between Environment Artists
- Lead art style, theme, architecture, and geography through references and descriptions
- Directed all levels based on lore and real world locations
- Designed layouts and constructed maps built for large open battles between fast moving mechs
Chrysler Virtual Reality Experience - Motion Picture Company
Environment Artist | October 2014
- Created the show room scene for the Chrysler 200, 2015 showcase
Killing Floor
Level Designer/Level Artist | July 2009 - November 2009
- Created map Crash from concept to final
- Balancing, bug fixes and content additions
Black Sierra
Game Designer/Lead Level Designer/Programmer | Sept. 2007 - Aug. 2009
- Won Honorable Mention in the Make Something Unreal Contest
- Designed and programmed gameplay
- Planning and creation of level design
Education
- University of Central Florida - 2013 Graduate
- Bachelor's Degree - Digital Media (Game Design Track)